Made from 100% programmer art.

Content Tags

c++ (4) game-jam (3) sdl (3) algorithm (2) design (2) game-design (2) godot (2) microcontroller (2) odroid-go (2) pico-8 (2) bitmap (1) css (1) equations (1) esp32 (1) font (1) game-engine (1) graphics-programming (1) html (1) maths (1) pdf (1) sdl_gamecontroller (1) text (1) uml (1) unity (1)

Content Categories

Social Media Links

Pages tagged with C++

Component Based Game Engine From Scratch Part 2

This time I explain how to mimic Unity's GetComponent<> system using C++ templates.
Read More…

Easier Game Controller Input in SDL with SDL_GameController

SDL_GameController is a better way to manage game controllers, compared to raw SDL_Joystick code, however it's not well documented. Here is how I use it.
Read More…

Component Based Game Engine From Scratch Part 1

This is going to be the first part in a continuing series where I try to explain how and why I'm creating my own game engine using C++ and the SDL library.
Read More…

Text printing using bitmap characters in C++ and SDL

How to print text from a sprite map, using old school programming techniques.
Read More…