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Component Based Game Engine From Scratch Part 2
This time I explain how to mimic Unity's GetComponent<> system using C++ templates.
Read More…
Easier Game Controller Input in SDL with SDL_GameController
SDL_GameController is a better way to manage game controllers, compared to raw SDL_Joystick code, however it's not well documented. Here is how I use it.
Read More…
Component Based Game Engine From Scratch Part 1
This is going to be the first part in a continuing series where I try to explain how and why I'm creating my own game engine using C++ and the SDL library.
Read More…
Text printing using bitmap characters in C++ and SDL
How to print text from a sprite map, using old school programming techniques.
Read More…

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C++

Component Based Game Engine From Scratch Part 2
This time I explain how to mimic Unity's GetComponent<> system using C++ templates.
Read More…
Easier Game Controller Input in SDL with SDL_GameController
SDL_GameController is a better way to manage game controllers, compared to raw SDL_Joystick code, however it's not well documented. Here is how I use it.
Read More…
Component Based Game Engine From Scratch Part 1
This is going to be the first part in a continuing series where I try to explain how and why I'm creating my own game engine using C++ and the SDL library.
Read More…
Text printing using bitmap characters in C++ and SDL
How to print text from a sprite map, using old school programming techniques.
Read More…