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Algorithm

Minimum Spanning Tree
An implementation of the Minimum Spanning Tree algorithm, with some nice motion
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Easier Game Controller Input in SDL with SDL_GameController
SDL_GameController is a better way to manage game controllers, compared to raw SDL_Joystick code, however it's not well documented. Here is how I use it.
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Text printing using bitmap characters in C++ and SDL
How to print text from a sprite map, using old school programming techniques.
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