0x02 - Why the name?
Fri, Dec 7, 2018
Life as an “indie developer” sounds like the dream life, doesn’t it? Get up, sometime around the crack of noon, casually sit around and bash out a bit of code while sitting and enjoying not having a boss or any real world commitments.
Someone else once told me that gamedev was like playing pinball - if you did well, your reward was to do it all again. And again. Make a thing, distribute the thing quickly so you can make the next thing. A bit like running on a treadmill, or working a production line.
My aim is to not do this as a job, I’m not trying to get rich and quit my day job or anything too outrageous. I’ll stick with just making some fun games in the rare amount of spare time I have. A few hours here, a few hours there. If people play them, that’s nice and if they tell me they play them, that’s a bonus. Since I’m not relying on this endeavour to keep the lights on and pay for my shiny new house, I can afford to not take things too seriously.
What I do want is to get semi competent at making games. I’m a fairly decent programmer, but me making fun games is a bit like Data from Star Trek trying to do poetry. To get better at this I need to make many games, to try out lots of ideas. I’m still at the stage where getting a bunch of sprites on the screen can take far too long, so I’m bored before even getting to the design part. Part of what I want is to build a workflow so the time wasting parts can be optimised away.
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