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Reading Mice and Joysticks on the Spectrum Next using C
How to read the mouse and joystick on a Spectrum Next, using C. Also another settlement needs your assistance, general.
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Hardware Sprites on the ZX Spectrum Next in C
Drawing sprites on the Spectrum Next, using C. Or - how to learn the dark art of figuring out things you don’t understand.
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Writing C Code on a Spectrum Next
What better way to wait out the apocalypse than trying to learn a new system. Read how I dug out my ZX Spectrum Next and set about writing C code on it...
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Gameboy Advance Dev Workflow in 2020
How to write GameBoy Advance (GBA) homebrew using modern tools and systems in 2020. Compilers, editors, debugging and more!
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How to Write Emulator - Fetch Decode Execute Cycle
The beating heart of any CPU is the fetch-decode-execute cycle. It is the same for our simulator
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Dev blogs

Easier Game Controller Input in SDL with SDL_GameController
SDL_GameController is a better way to manage game controllers, compared to raw SDL_Joystick code, however it's not well documented. Here is how I use it.
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Maths for Programmers 1 Rearranging Equations
Straight forward instructions on how to rearrange algebraic equations, all wrapped up in a nice free PDF to download. Don't fear maths or algebra again!
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Component Based Game Engine From Scratch Part 1
This is going to be the first part in a continuing series where I try to explain how and why I'm creating my own game engine using C++ and the SDL library.
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Creating a Modern Static Website Using Hugo
This post is sponsored by hand coded HTML and CSS. Hand coding your HTML is a quick and effective method of getting your presence online! The first 20 people to click the link below will get 100% off their own hand coded website! You will require your own hands and knowledge of HTML.
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Text printing using bitmap characters in C++ and SDL
How to print text from a sprite map, using old school programming techniques.
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