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Reading Mice and Joysticks on the Spectrum Next using C
How to read the mouse and joystick on a Spectrum Next, using C. Also another settlement needs your assistance, general.
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Hardware Sprites on the ZX Spectrum Next in C
Drawing sprites on the Spectrum Next, using C. Or - how to learn the dark art of figuring out things you don’t understand.
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Writing C Code on a Spectrum Next
What better way to wait out the apocalypse than trying to learn a new system. Read how I dug out my ZX Spectrum Next and set about writing C code on it...
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Gameboy Advance Dev Workflow in 2020
How to write GameBoy Advance (GBA) homebrew using modern tools and systems in 2020. Compilers, editors, debugging and more!
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How to Write Emulator - Fetch Decode Execute Cycle
The beating heart of any CPU is the fetch-decode-execute cycle. It is the same for our simulator
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Dev blogs

How to Write Emulator - Automating Tedious Programming with Excel
Sometimes you have to type out almost identical lines of code, and it’s either time consuming or error prone. Here’s how to avoid it all by using some clever Excel techniques.
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How to Write Emulator - Opcodes Jumptables
How to efficiently store and execute many small functions, without using a single if statement or switch
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How to Write Emulator - Intro
A short series on how to write an emulator for the programming game Core War
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#GitHubGameOff Jam 2019 Day 1
Day 1 of the #GitHubGameOff jam, where I create a basic platform controller and level builder.
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Component Based Game Engine From Scratch Part 2
This time I explain how to mimic Unity's GetComponent<> system using C++ templates.
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