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0x03 Documenting things
I'm going to be making a lot of uninspiring clones of existing games so the process is really the thing I want to write about. My current plan is to pick interesting parts of the code and explain them by using diagrams, some pseudocode, annotated code listings or screenshots.
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0x02 - Why the name?
Someone else once told me that gamedev was like playing pinball - if you did well, your reward was to do it all again. And again. Make a thing, distribute the thing quickly so you can make the next thing. A bit like running on a treadmill, or working a production line.
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0x01 - A new beginning
I'm starting random, part time game development again. I'll give it a go and write about the experience here. Hopefully if I get around to making something I'll put that on here also.
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