Component Based Game Engine From Scratch Part 2
April 13, 2019
This time I explain how to mimic Unity's GetComponent<> system using C++ templates.
Component Based Game Engine From Scratch Part 1
March 10, 2019
This is going to be the first part in a continuing series where I try to explain how and why I'm creating my own game engine using C++ and the SDL library.
Odroid Go Raw Coding
July 25, 2018
I bought an ODroid-GO console which is based off an ESP32 microcontroller. I'm learning how to program games on it from scratch.