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Reading Mice and Joysticks on the Spectrum Next using C

Reading Mice and Joysticks on the Spectrum Next using C


April 18, 2020
How to read the mouse and joystick on a Spectrum Next, using C. Also another settlement needs your assistance, general.
Hardware Sprites on the ZX Spectrum Next in C

Hardware Sprites on the ZX Spectrum Next in C


April 17, 2020
Drawing sprites on the Spectrum Next, using C. Or - how to learn the dark art of figuring out things you don’t understand.
Writing C Code on a Spectrum Next

Writing C Code on a Spectrum Next


April 15, 2020
What better way to wait out the apocalypse than trying to learn a new system. Read how I dug out my ZX Spectrum Next and set about writing C code on it...
Gameboy Advance Dev Workflow in 2020

Gameboy Advance Dev Workflow in 2020


March 1, 2020
How to write GameBoy Advance (GBA) homebrew using modern tools and systems in 2020. Compilers, editors, debugging and more!
How to Write Emulator - Fetch Decode Execute Cycle

How to Write Emulator - Fetch Decode Execute Cycle


December 7, 2019
The beating heart of any CPU is the fetch-decode-execute cycle. It is the same for our simulator
How to Write Emulator - Automating Tedious Programming with Excel

How to Write Emulator - Automating Tedious Programming with Excel


December 7, 2019
Sometimes you have to type out almost identical lines of code, and it’s either time consuming or error prone. Here’s how to avoid it all by using some clever Excel techniques.
How to Write Emulator - Opcodes Jumptables

How to Write Emulator - Opcodes Jumptables


December 7, 2019
How to efficiently store and execute many small functions, without using a single if statement or switch
How to Write Emulator - Intro

How to Write Emulator - Intro


December 7, 2019
A short series on how to write an emulator for the programming game Core War